What changed in recent patches?
Patch-aware checklist: verify tooltips, restrictions, and objective wording after version updates.
Treat old guides as snapshots
Patch notes and community posts are useful evidence, but they may describe a demo build or an earlier balance pass. Check the date and the exact client version.
Path of Idle is a recently released game (2026), and systems are still evolving. What was optimal in demo 1.0.1.0 may be suboptimal in release 1.0.6.2.
Notable recent changes
Version 1.0.3: Fixed Rare/Legendary Rune Pouch crafting and reduced high-level Forging costs by approximately 25%.
Version 1.0.4: Corrupting equipment now provides only positive outcomes.
Version 1.0.6.2: Codex Awareness synchronization streamlined. Higher-quality Codex Awareness now synchronizes with Rare entries automatically.
Scaling changes: Percentage rune affixes were scaled down in earlier patches. Always verify current numeric values in-game.
What to re-check after patches
Re-read class tooltips, objective requirements, forge previews, activity rewards, and any restriction attached to a system. These are the places where a small patch can invalidate a route.
Priority verification list:
• Class abilities and scaling values
• Rune affixes and runeword recipes
• Forge costs and material requirements
• Prison recruitment stats
• Temple Baptism costs and level caps
• Workshop renovation costs and unlocks
Build a living guide
When you confirm a change, update your own priority list rather than copying a full old build. This site intentionally keeps its recommendations role-first and patch-aware.
Staying current:
• Check your in-game Codex for the definitive runeword list
• Verify tooltips before major resource spends
• Follow community wikis that track verified information
• Test old builds on new patches before committing resources
- Community-informed and written as a practical starting point. Always verify current costs, restrictions, and tooltips in your client.